Role
Founder, engineer, and product-minded builder
Eryze Studio is led by Anastasia Yakimovska, a software engineer and startup operator working across digital products, internal systems, and ambitious business-facing platforms.
About
Engineering judgment, product thinking, and close collaboration from first idea to working system.
Engineering and automation background
Startup and product execution experience
Direct collaboration without unnecessary layers
Founder
Anastasia brings engineering depth, founder experience, and product judgment to every engagement.
Role
Eryze Studio is led by Anastasia Yakimovska, a software engineer and startup operator working across digital products, internal systems, and ambitious business-facing platforms.
01
Engineering, product thinking, and startup execution in one working model.
02
Cross-sector delivery across education, culture, real estate, operations, and early-stage ventures.
03
A studio approach grounded in clear structure, collaborative delivery, and maintainable implementation.
Beyond the studio
The portfolio brings together product and project case studies, shorter experiments, methods, and experience beyond client delivery.
Background
Background across technical execution, startup operating work, and product delivery.
Engineer, Design Enablement (DFM)
Infrastructure tooling, DFM development and QA, automation, and cross-regional program work in a complex engineering environment.
Intellectual property and technology transfer
Master’s study focused on moving research and technology toward commercialization, venture creation, and long-term regional impact.
Project and product management
Distinction-level academy work across project planning, budgeting, risk, product strategy, and delivery structure.
Founder and product execution
Product definition, user research, partnerships, investor-facing work, and GTM preparation for an in-house product.
Web, product, and operations
Public websites, structured platforms, and operational tools delivered across different contexts and audiences.
Philosophy
A few convictions keep the work focused, useful, and honest.
01
Good visuals matter, but the system has to communicate clearly before it tries to impress.
02
The goal is a maintainable product surface, not a collection of disconnected one-off layouts.
03
Automation is useful when it removes repetitive work and increases clarity, not when it adds complexity for its own sake.
04
Projects stay close to business goals, delivery tradeoffs, and the actual constraints behind each build without adding process theater.
Next move
Bring the product, workflow, or platform you want to move forward.